Sacred Weapon, on the other hand, buffs the attacks and damage of your Weapon, which now relies on your level.
You can easily trigger this prior to the start of an encounter by surprising flat-footed targets. And when you get the Accomplished Sneak Attacker Feat, you even raise the damage to 6d6. With Sneak Attacks, they’re able to deal as much as 5d6 Precision Damage against flanked enemies. They can also perform Sneak Attacks together with Sacred Weapon and select a Bonus Combat Feat. Sacred Armor lets you stack Armor Bonuses and grants you Energy and Spell Resistances, thereby boosting your defenses against Spellcasters like Cultists.īut these aren’t the only Abilities that Cult Leaders have. This is countered by equipping a decent Light Armor and activating the Sacred Armor Ability. Next, due to your Armor Proficiency, you lose the Wisdom AC Bonus you initially gain from being a Monk. For this, I highly recommend taking Holy Strike and Axiomatic Strike, which are effective against the most popular types of targets, namely, Evil and Chaotic, respectively. In terms of Blessings, you’re able to choose two Abilities to deal extra damage against creatures with different Alignments. The amount of HP restored is also based on your Wisdom Modifier that’s high by default. Personally casting this lets you use it as a Swift Action, which can help you survive better in tough encounters. Positive Energy Fervor allows you to heal yourself or an ally several times per day. At earlier levels, you gain Positive Energy Fervor, Blessings, and Light Armor Proficiency. What makes the Cult Leader special is its Warpriest Abilities that not only grants Weapon and Armor Enhancement Bonuses but it also provides Sneak Attacks for extra damage as well as Divine Spells. Multiclassing | Cult Leader Warpriest Pathfinder Wrath Of The Righteous Buildįrom Levels 4 to 20, we’ll be multiclassing with the Cult Leader Warpriest, which is the highlight of this Build. The Amulet gives a higher bonus to AC instead of Barkskin since you won’t level up your Monk Class as much. However, when your level increases and you happen to purchase the Amulet of Natural Armor +3 in Drezen, you can opt to equip this instead. Barkskin, on the other hand, is a defensive stat that boosts your Armor Class (AC) or how well you evade attacks due to the Natural Armor Bonus you receive.
Extra Attack, as the name implies, grants you an additional attack per turn. Both of them use Ki Pool Points, which are derived from ½ of your Monk Level + Wisdom Modifier. The reason why we want to level up our Zen Archer to Level 4 is to get a few essential Ki Powers in the form of Extra Attack and Barkskin. As long as the Bow you choose is Composite in nature, you can get an additional Damage Bonus from your Strength Modifier. One thing to remember with Weapon Focus is that you must be certain of the type of Bow you’ll wield whether it’s a Shortbow or Longbow to stack up on as many Attack Roll Bonuses as possible using the same Weapon. Meanwhile, the next three Feats sufficiently enhance your attacks and damage. Perfect Strike works like D&D 5th Edition’s Advantage such that you can roll for attacks twice and take the greater value to improve your chances of hitting targets. Weapon Focus (Way of the Bow – Shortbow or Longbow) Next, you can get these four Zen Archer Monk Bonus Feats: ZEN ARCHER MONK BONUS FEATS
It also provides you with an extra attack at Level 1. With Flurry of Blows, you apply your Strength Bonus to Damage Rolls when wielding Composite Bows, which is your Weapon of choice. What makes Zen Archers different from Rangers and Hunters is their Flurry of Blows Class Feature as well as the Bonus Feats they get at earlier levels, allowing them to succeed in Combat.